Get your history students to generate questions from answers based on a section of coursework by playing a fun game. This game is an educational take on a segment from the popular TV show Mock the Week.
For 2 teams of 2-4 players and a Quizmaster.
What do you need?
Categories
Playing Cards (Including tie-breaker playing card)
Question Words
Bell or buzzer
Object of the game
Collect the highest number of playing cards.
To set up
Place the bell and the Question Words in the centre of a table.
The 2 teams sit either side of the table facing each other.
Project categories onto a large screen and/or place a print-out on the table.
The Quizmaster sits between the teams with the playing cards in hand.
There is one playing card for each category. Decide which team
chooses the first category. This is Team A.
To play
The Quizmaster calls the first answer from the chosen playing card.
First player to ring the bell and provide a question scores 1 point for
his/her team. The Quiz master keeps note of the score.
Disputes over a question are decided by the referee (teacher).
Once all answers have been questioned, the team with the most
points keeps the playing card. Team B chooses the next category.
Remember
You must ring the bell, if you wish to suggest a question.
To win
The winning team has, at the end of the game the most playing
cards. The game ends when all of the cards have been used.
In the event of a tie, the quizmaster will use the tie-breaker playing card.
Few Tips
Develop the skills needed for this game by occasionally assigning
the ‘This is the Answer, What is the Question?’ worksheet for
classwork or homework prior to completing coursework.
Number of categories, playing cards and answers can be varied
for a shorter or longer game. Use an odd number of answers for
each playing card. Laminate and cut materials as appropriate for
repeat use. Teams of more than 4 players will lead to student
disengagement. 3 player teams are recommended. If you don’t
have a bell or buzzer, consider an alternative. Suggestion: First
player to call his/her name. Set up multiple tables of 2 teams
depending on the size of your class group.
For 2 teams of 2-4 players and a Quizmaster.
What do you need?
Categories
Playing Cards (Including tie-breaker playing card)
Question Words
Bell or buzzer
Object of the game
Collect the highest number of playing cards.
To set up
Place the bell and the Question Words in the centre of a table.
The 2 teams sit either side of the table facing each other.
Project categories onto a large screen and/or place a print-out on the table.
The Quizmaster sits between the teams with the playing cards in hand.
There is one playing card for each category. Decide which team
chooses the first category. This is Team A.
To play
The Quizmaster calls the first answer from the chosen playing card.
First player to ring the bell and provide a question scores 1 point for
his/her team. The Quiz master keeps note of the score.
Disputes over a question are decided by the referee (teacher).
Once all answers have been questioned, the team with the most
points keeps the playing card. Team B chooses the next category.
Remember
You must ring the bell, if you wish to suggest a question.
To win
The winning team has, at the end of the game the most playing
cards. The game ends when all of the cards have been used.
In the event of a tie, the quizmaster will use the tie-breaker playing card.
Few Tips
Develop the skills needed for this game by occasionally assigning
the ‘This is the Answer, What is the Question?’ worksheet for
classwork or homework prior to completing coursework.
Number of categories, playing cards and answers can be varied
for a shorter or longer game. Use an odd number of answers for
each playing card. Laminate and cut materials as appropriate for
repeat use. Teams of more than 4 players will lead to student
disengagement. 3 player teams are recommended. If you don’t
have a bell or buzzer, consider an alternative. Suggestion: First
player to call his/her name. Set up multiple tables of 2 teams
depending on the size of your class group.
Blank and Editable Resource: Categories
blank_categories.docx |
Blank and Editable Resource: Playing Cards
blank_playing_cards_.docx |
Question Words
question_words.pdf |
Sample Categories: Age of Explorations
explorations_categories.pdf |
Sample Playing Cards: Age of Explorations
explorations_playing_cards.pdf |